GBA Graphics is a graphic converter for GBA and DS, and a powerful universal map editor for 2D projects.
It's very complete and should be
enough for some projects, like some platformers. It will spare you a lot of code to type, and provides a scripting system so
you can customize it if you want. The interface is also intuitive and provides powerful features such as object lists,
multi-map editing with parallax scrolling, emulation of mirror and palette bits, resize from scratch, cut n' paste, undo/redo, etc.
Its use is recommended for OSLib and µLibrary maps.
21.01.10 | GBA Graphics 1.09 |
This version corrects a few bugs. It's been a long time, I don't know exactly what changed ![]() |
21.01.10 | GBA Graphics 1.09 source |
The source has changed a lot though, because it is now using real .cpp/.h files instead of multiple .h files. The plugin API has changed a bit. Separate compilation should make it easier to code your own plugins. |
18.03.07 | GBA Graphics 1.00b |
This is an old version of GBA Graphics. |
02.04.07 | GBA Graphics 1.00b source |
GBA Graphics source code. |